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E3 convention : ウィキペディア英語版
Electronic Entertainment Expo

The Electronic Entertainment Expo, commonly known as E3, is an annual trade fair for the video game industry presented by the Entertainment Software Association (ESA). It is used by many video game publishers and accessory manufacturers to introduce and advertise upcoming games and game-related merchandise. Unlike Gamescom and other video-game trade fairs open to the public, E3 is an industry-only event; individuals who wish to attend are required by the ESA to verify a professional connection to the video-game industry.
E3 is usually held in late May or early June at the Los Angeles Convention Center (LACC) in Los Angeles. In 2007, the convention was held from July 11 to July 13 in Santa Monica. E3 2015 was held on June 16-18,〔(【引用サイトリンク】title=E3 2015 )〕 and the 2016 show will be June 14–16.〔(【引用サイトリンク】url=http://www.ign.com/articles/2015/06/18/e3-2015-e3-2016-date-announced )
== History ==
(詳細はConsumer Electronics Show (CES) and the European Computer Trade Show. As the game industry grew rapidly during the early 1990s, industry professionals felt that it had outgrown the older trade shows. According to Tom Kalinske, CEO of Sega America, "The CES organizers used to put the video games industry way, way in the back. In 1991 they put us in a tent, and you had to walk past all the porn vendors to find us. That particular year it was pouring rain, and the rain leaked right over our new Genesis system. I was just furious with the way CES treated the video games industry, and I felt we were a more important industry than they were giving us credit for." Sega did not return to the CES the following year, and with the founding of the Interactive Digital Software Association (IDSA) in 1994 most other game companies followed suit.
The first E3 was conceived by IDG's Infotainment World and co-founded by the Interactive Digital Software Association (now the ESA). It coincided with a new generation of consoles, the release of the Sega Saturn, and announcements of the upcoming PlayStation, Virtual Boy and Neo-Geo CD. Although specifications for the Nintendo Ultra 64 (later renamed Nintendo 64) were released, no hardware was displayed. According to Eliot Minsker, chairman and CEO of Knowledge Industry Publications (which produced and promoted the show with Infotainment World), "Retailers have pointed to the need for an interpretive event that will help them make smarter buying decisions by interacting with a wide range of publishers, vendors, industry influentials, and opinion leaders in a focused show setting."
Although the IDSA asked the CES for private meeting space for game developers, it was told that access could not be limited. Patrick Ferrell, CEO of IDG's Infotainment World, sent his vice president of marketing to the meeting; when Ferrell received the CES' reply, Infotainment World management announced E3. Needing full industry support, Ferrell negotiated an agreement between IDG and the IDSA and they co-produced the show for several years.
The event was held from May 11 to May 13, 1995 in Los Angeles. Keynote speakers included Sega of America president and CEO Thomas Kalinske, Sony Electronic Publishing president Olaf Olafsson, and Nintendo of America chairman Howard Lincoln. It was one of the largest trade-show debuts in history, with of exhibit space and over 48,900 attendees.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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